Project Presentation

AnatoXR
AnatoXR is an interactive 3D & AR anatomy learning application designed for medical students and educators. Leveraging immersive technologies like AR and 3D modeling, the app enables users to explore high-quality anatomical structures in detail, bridging the gap between textbook theory and hands-on learning. Built using the SketchFab API in Framer, AnatoXR delivers a dark, modern, and intuitive interface, enriched with green accents and an image-heavy design for visual clarity.
Team
Design & Research
Harvard Teaching Team
Time
21 Weeks
AnatoXR is an interactive 3D & AR anatomy learning application designed for medical students and educators.


wireframing
Progressive wireframing in Framer, incorporating internal feedback at each stage.

user testing
External user testing to validate designs and identify areas for improvement.

Iterative design
Iterative design refinements based directly on user feedback.
Project
Breakdown
AnatoXR is an interactive anatomy learning platform that bridges the gap between medical education and immersive technology. Built with 3D and AR integration, the app allows users to rotate, zoom, and dissect anatomical structures in detail, making complex learning more engaging and accessible. Designed with medical students and educators in mind, AnatoXR transforms passive study into a dynamic, hands-on experience.
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Traditional anatomy education relied heavily on static resources that lacked interactivity.
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No unified tool existed that combined 3D models, AR features, and course-driven learning in one platform.
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Current digital resources were either too costly, too complex, or too simplistic to create real learning impact.
Objective
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Design an intuitive, modern platform that makes anatomy exploration accessible through interactive 3D models and AR.
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Bridge theory and practice by allowing users to visualize conditions, injuries, and systems in real time.
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Support diverse learning styles with layered body systems, video tutorials, and interactive quizzes.
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Elevate medical education design standards by consolidating features into one cohesive platform, reducing learning friction and maximizing impact.
My design responsibilities
I led the design process end-to-end, working closely with subject-matter experts and developers to ensure both accuracy and accessibility. I produced interactive prototypes, media assets, and testing deliverables to shape the final experience.
I was responsible for the following:
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UX research and information architecture
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Interactive prototypes in Figma
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Motion and visual storytelling using After Effects and Premiere Pro
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Collaboration with developers to integrate whale tracking and 3D models
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Designing and presenting prototypes for user testing
Design & Iterative Testing Process
Research
To ground AnatoXR in real user needs, I conducted extensive research into how medical students, educators, and healthcare trainees currently engage with anatomy education. The goal was to uncover gaps in existing tools and ensure AnatoXR delivered meaningful value through immersive, interactive learning.

Research-driven design for anatomy education
Information architecture & navigation
Navigation issues identified during early user interviews and prototype testing:
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Overwhelming amount of content in anatomy models
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Difficulty toggling between body systems (skeletal, muscular, vascular, etc.)
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Inconsistent labeling of anatomical terms
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Lack of intuitive hierarchy between courses, models, and videos
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Students had trouble finding AR mode quickly during study sessions
With these issues identified during user testing, the redesigned navigation needed to address the following questions:
“How can we design a navigation system that feels simple while handling the complexity of anatomy content?”
“How can we create consistent pathways for different learning modes like exploration, structured courses, and AR, without overwhelming users?”
As we defined the new information architecture of AnatoXR, we accounted for:
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Streamlining navigation based on context (explore models, follow a course, or launch AR mode).
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Clear terminology and categorization of anatomical systems and learning modules.
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Consistent navigation patterns across devices (tablet, desktop, AR mode) while giving users freedom to explore.
In the design and interactive process, I explored both dark and light themes to ensure flexibility and accessibility for diverse user preferences. The dark theme emphasizes contrast and immersion, aligning with AnatoXR’s focus on visual clarity for complex 3D models, while the light theme provides a clean, approachable interface ideal for extended study sessions.





